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by Jason Levine and David Hyatt |
by David Hyatt |
by Ellery |
The otaku tribes are in turmoil. In the wake of the arcology shutdown, a struggle is brewing as the children of the digital age prepare for war. Become acquainted with the otaku of 2060 in an article by Jason Levine and David Hyatt that provides new and expanded rules for otaku initiation and otaku tribe creation. |
The rogue Banded otaku may be Deus' eyes and ears, but the nightmare-made-real drones are his hands. Those trapped inside the arcology are fighting for their lives against these twisted constructs. Get acquainted with Deus' new toys and find out how the AI has been pushing the state of the art. |
You can't halt progress. The 2050s will be remembered as the decade that bioware came of age. Find out what's in store for the future. Bioware and bioengineering receive a facelift as Ellery brings us new and improved bioware rules for Shadowrun Third Edition. |
| Firearms Creation Guide | The Hub | Hard Rock |
by Peter Millholland |
by James Turbyne |
by Mason Hart |
| War - the world's greatest pastime. Nations engage in it, syndicates engage in it, and the megacorporations engage in it. And where there is war, there are guns. Unlock the rules for designing your own firearms in the Shadowrun world, with a system that is completely compatible with existing Shadowrun firearms. | Despite what some runners may say, Seattle isn't the center of the universe. Across the wide expanses of the Native American Nations and the UCAS lies Seattle's east coast brother, Boston. And as the locals will attest to, the shadows are just as deep in Beantown. | Jimmy Rock is a no-nonsense ork who has seen some of the worst parts of the world's underbelly. But even this talented shadowrunner may have gotten himself into something more than he can handle. Mason Hart brings us the first installment in a serial novel. |